A native C++ multiplayer core with a plug-and-play wrapper for any engine — Unity, Unreal, or your own. Integrate in minutes and leave synchronization, connection security and scaling to us.
Less time writing network code, more time building your game.
Low-level performance where it matters, with a plug-and-play C# wrapper for fast integration into your engine.
Unity, Unreal, or your own engine — Vinculum was designed to fit your workflow, not the other way around.
Position, health, chat and custom player state, synchronized automatically across every connected client.
Every connection goes through authenticated licensing — no traffic flows until your key is validated by our servers.
Track CCUs, bandwidth, latency and connection errors in real time, right from your Vinculum dashboard.
View the dashboard →Over 100 documented methods and properties, with parameters, return values, status codes and integration examples.
View the API reference →Drop the Vinculum native library into your engine project — Unity's plugins folder, Unreal's third-party module, or link the DLL directly in your own engine.
Initialize the core with your license key. Every call is rejected with UnlicensedAccess until the license is validated by our servers.
Call the position, health, chat and state update methods — Vinculum handles transport and thread safety for you.
Create your free Start plan account and have Vinculum running in your game today.