Vinculum is a native C++ multiplayer core with a plug-and-play wrapper for any engine — Unity, Unreal, or your own. Drop it in, call a handful of functions, and your game talks to our servers. This reference covers every method, parameter and status code across the native DLL and the C# integration layer.
Every Vinculum call returns a VinculumStatus result. Check it before trusting the output of any method.