V VinculumMultiplayer SaaS plugin — any engine, native C++ core
Vinculum API

Multiplayer, without the network engineering.

Vinculum is a native C++ multiplayer core with a plug-and-play wrapper for any engine — Unity, Unreal, or your own. Drop it in, call a handful of functions, and your game talks to our servers. This reference covers every method, parameter and status code across the native DLL and the C# integration layer.

Methods & properties
Documented status codes
C++ & C#Native core + engine-ready wrapper
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Signature

Status Codes

Every Vinculum call returns a VinculumStatus result. Check it before trusting the output of any method.